padhle - post migration
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---
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name: remotion-markup
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description: Content, animation and effects best practices
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version: 4.0.522
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---
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This is guidance for writing Remotion React Markup.
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If this is not relevant, load Remotion Best Practices instead.
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## Preserve user changes
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Users may make edits in the code outside of the conversation.
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If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
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## General rules
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Drive animations using `useCurrentFrame()` and `interpolate()`.
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CSS `transition` or `animation` will not render correctly, they need to refactored.
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Tailwind animation class will not render correctly, they need to be refactored.
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Use `Easing.bezier()` and `Easing.spring()` to customize timing.
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Structure your markup according to Remotion Interactivity Best Practices
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```tsx
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import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
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export const FadeIn = () => {
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const frame = useCurrentFrame();
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return (
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<Interactive.Div
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name="Title"
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style={{
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opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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}),
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}}
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>
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Hello World!
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</Interactive.Div>
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);
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};
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```
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Keep the `interpolate()` call inline in the `style` prop.
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Use `scale`, `translate`, `rotate` CSS properties over `transform`.
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```tsx
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// 👍 Inline editable keyframes and transform shorthands
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style={{
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scale: interpolate(frame, [0, 100], [0, 1], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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easing: Easing.spring({damping: 200}),
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output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
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}),
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translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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easing: Easing.spring({damping: 200}),
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}),
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rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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easing: Easing.spring({damping: 200}),
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}),
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}}
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// 👎 Non-inline values and transform strings become harder to edit in Studio
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const scale = interpolate(frame, [0, 100], [0, 1]);
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style={{
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transform: `scale(${scale})`,
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}}
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```
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## Assets
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Place assets in the `public/` folder at your project root.
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Use `staticFile()` to reference files from the `public/` folder.
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## Media components
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Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`.
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Add images using the `<CanvasImage>` component.
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Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome.
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Use `staticFile()` for files in `public/` or pass a remote URL directly:
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```tsx
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import { Audio, Video } from "@remotion/media";
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import { staticFile, CanvasImage, AnimatedImage } from "remotion";
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export const MyComposition = () => {
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return (
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<>
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<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
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<Audio src={staticFile("audio.mp3")} />
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<CanvasImage
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src={staticFile("logo.png")}
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style={{ width: 100, height: 100 }}
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/>
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<Video src="https://remotion.media/video.mp4" />
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<AnimatedImage src={staticFile('nyancat.gif')} />
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</>
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);
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};
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```
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## Example scene
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```tsx
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import {
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AbsoluteFill,
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Easing,
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Interactive,
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interpolate,
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useCurrentFrame,
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useVideoConfig
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} from "remotion";
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export const Empty = () => {
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const {fps} = useVideoConfig();
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const frame = useCurrentFrame();
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return (
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<AbsoluteFill
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name="Scene"
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style={{
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display: 'flex',
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justifyContent: 'center',
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alignItems: 'center',
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backgroundColor: 'white'
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}}
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>
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<Interactive.Div
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name="Title"
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style={{
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opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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}),
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fontSize: 88
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}}
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>
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Title
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</Interactive.Div>
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<Interactive.Div
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name="Subtitle"
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style={{
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opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)],
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}),
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fontSize: 32
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}}
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>
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Subtitle
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</Interactive.Div>
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</AbsoluteFill>
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);
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}
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```
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## Delaying, trimming
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Most components (`<AbsoluteFill>`, `<Interactive.*>` `<Img>`, `<AnimatedImage>`, `<CanvasImage>`, `<HtmlInCanvas>`, `<Solid>`, `<Sequence>` from `remotion`, `<Video>` and `<Audio>` from `@remotion/media`, `<Gif>`, and more) support the following props:
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### from
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```tsx
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<Img from={1 * fps} {/* ... */}/>
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<Video from={1 * fps} {/* ... */}/>
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<Interactive.Div from={1 * fps} {/* ... */}/>
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```
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When the element starts appearing in the timelien.
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### durationInFrames
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```tsx
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<Img durationInFrames={20 * fps} {/* ... */}/>
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<Interactive.Div durationInFrames={20 * fps} {/* ... */}/>
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```
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For how long the layer plays in the timeline.
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For media, pass the natural duration of the media: `<Video durationInFrames={29.322 * fps}/>`
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### `trimBefore`
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Useful for components whose internal clock should start later:
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```tsx
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// Trim away first 2 seconds of footage
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<Video trimBefore={2 * fps} {/* ... */} />
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// `useCurrenFrame()` for children starts at `10 * fps`
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<Sequence trimBefore={10 * fps} {/* ... */} />
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```
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### Fallback
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If a component does not support these props, wrap it in`<Sequence>` from `remotion`, which has them.
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- `layout="absolute-fill"` makes the Sequence behave like AbsoluteFill
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- `layout="none"` is "headless" mode, no wrapper element is used.
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## Maps
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See [Remotion Maps](./remotion-maps/REFERENCE.md) if wanting to include maps in the video.
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## Text highlights and annotations
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See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.
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## Multi-scene videos
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See [multi-scene-video.md](multi-scene-video.md) if planning to make a video with multiple subsequent scenes.
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## Voiceover
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See [voiceover.md](voiceover.md) for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
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## Embedding Videos
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See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
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## Embedding Audio
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See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch.
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## Video editing
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See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio.
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## Cropping
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See [cropping.md](cropping.md) if needing to crop the visible rectangle of a component.
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## Transitions
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See [transitions.md](transitions.md) for scene transition patterns.
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## Visual and pixel effects
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When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed.
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Order or preference:
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1. Regular HTML + CSS or other web techniques
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2. An effect applied to the element directly (`<Video>`, `<Img>`), or by wrapping the content in [`<HtmlInCanvas>`](html-in-canvas.md), which also accepts `effects`:
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- A listed effect via [effects.md](effects.md)
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- A custom `createEffect()` via [effects.md](effects.md) when no preset is available.
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## 3D content
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See [./3d.md](./3d.md) for 3D content in Remotion using Three.js and React Three Fiber.
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## Sound effects
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When needing to use sound effects, load the [./sfx.md](./sfx.md) file for more information.
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## Audio visualization
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When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](./audio-visualization.md) file for more information.
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## Maps
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For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load [Remotion Maps](./remotion-maps/REFERENCE.md).
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## Captions
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When dealing with captions or subtitles, load the Remotion Captions skill for more information.
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## Google Fonts
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Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts.
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## Local fonts
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See [local-fonts.md](local-fonts.md) for how to load local fonts.
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## GIFs
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See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline.
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## Advanced Images
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See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.
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## Lottie animations
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See [lottie.md](lottie.md) for embedding Lottie animations in Remotion.
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## Timing
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See [timing.md](timing.md) for more timing techniques for `interpolate()`.
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## Parameterized videos
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See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema.
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## Measuring DOM nodes
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See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.
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## Measuring text
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See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.
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## Using FFmpeg
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For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](./ffmpeg.md) file for more information.
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## Silence detection
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When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](./silence-detection.md) file.
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## Dynamic duration, dimensions and data
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See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props.
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## Advanced compositions
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See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions.
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## Advanced sequencing
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See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.
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## Install modules
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Use `npx remotion add` to add new packages with the right version:
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```
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npx remotion add @remotion/media
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```
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This goes for `@remotion/*` packages, `mediabunny`, `@mediabunny/*`, and `zod`.
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## Previewing markup
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```
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npx remotion studio --no-open
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```
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This will start a long-running process and print the server URL for the preview.
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If server is already started, it will print the URL.
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You can visit a specific composition by navigating to `/[composition-id]`, for example `http://localhost:3000/MapAnimation`.
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## Optional: one-frame render check
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You can render a single frame with the CLI to sanity-check layout, colors, or timing.
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Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
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```bash
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npx remotion still [composition-id] --scale=0.25 --frame=30
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```
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At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based).
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